Amid the growing popularity of the Oculus Rift VR headset among the development community and a small number of gamers, Sony has been working on a rival device for its next-gen console, and it is on track to be revealed in 2014.
My german is a bit rusty, but i gathered from the horrible translated automatical captions that she was positive to the experience. The Virtualizer looks like it could give the Virtuix Omni a run for its money, providing it comes out at a reasonable price.
EVE-VR has been one of the most praised Oculus Rift demos at game conferences, so it's certainly not shocking that they would choose to develop it into a proper game.
This is what would be the result if Mirror's Edge and Dead Island conceived a baby. Now if they only would introduce that baby to our good friends at Oculus.
Although the Steam Summer Sale is right around the corner, Valve has decided to give their largest franchise a headstart. At 75% off you can get Half-Life 2 and its Episodes for a couple of dollars/euros/whatever currency you're dealin with.
But for $9.99/6.99€ you can get the complete Half-Life package, which includes Team Fortress Classic, Half-Life: Opposing Force, Half-Life, Half-Life: Blue Shift, Half-Life 2, Half-Life: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two
If you already have some of these, the individual titles are also available at 75% off (except HL:Source and HL2:Lost Coast which are only available through the package.
Half-Life 2 is one of the first big games to recieve Rift support, so if you have a Rift or have one coming and you don't own HL you should jump on this offer which expires on Thursday. Hell, even without a Rift, this is a deal you can't pass up.
I was very intrigued when they first revealed Routine last year. Back then all they had was a teaser and an interest in the Oculus Rift. Now Oculus support is confirmed, and the 4 minute trailer looks horrifyingly awesome. I can't wait to shit my pants in space.
Blackspace is an "action/strategy" game by PixelFoundry, which had a failed kickstarter last year. I was a backer, not only because they were planning to support the Oculus Rift, but also because seemed like a very unique and interesting game. (I don't throw my money at anyone who utters the word Oculus in their pitch).
I'm glad to see they are still going strong, and still have a focus on Rift support.
You can read more about their experience implementing Rift support on their blog here.
Several Europeans have posted on the official Oculus forums stating that they have recieved their dev kits, so it seems that the first European batch of Rift preorders is in transit as we speak.
However, it seems the status system at Oculus is still lagging behind, thus people are not getting notices of their packages being shipped.
So how do you track your shipment without the tracking code? Just follow these steps:
1. Go to ups.com
2. Select "Tracking" then "Track by reference"
3. Enter your 5-digit order number in "Shipment reference"
4. Choose your country. (And optionally your postal/zip code)
5. Hit "Track". If your devkit is on the way, you should get the tracking info for your order.
[…]the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved. For example, when viewing a torch mounted on the wall in the HD headset, you could see the individual flickering of the flame with subtle color striations, whereas the same torch appeared as a pulsing orange blob in the existing dev kit.
[…]based on a few minutes of time with Rifts old and new, the upgrade makes a huge difference. Gone is what CEO Brendan Iribe called "the screen-door effect," and everything comes in much sharper and clearer. We played a game rendered in the newly-integrated Unreal Engine 4, and from the snowflakes outside to the large, horned monster inside, details just pop in a way they never did before. It makes the world feel more immersive, more immediate.
After trying out the new headset, the visual improvements are immediately noticeable. The "screen door" effect so noticeable in the current 720p development kit is significantly reduced, and the lighting effects on display in the Unreal Engine 4 engine look fantastic.
I tried out the new prototype and can confirm that the improved resolution helped bring me into the game. Unfortunately, I did still notice a bit of a black border around individual pixels. Once I was moving and looking around, however, that screen-door effect evaporated slightly.