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9:33AM

The magic number for latency in VR

The magic number for latency in VR

At the risk of turning this blog into a fanpage for Valve's Michael Abrash, I can't help but link to his latest article on the subject of VR/AR, this time tackling the importance of low latency. He makes some estimates of how low latency is needed, as well as delving into what has to be done to bring latency down. I highly recommend giving it a read if you haven't already.